K10 Creative

Design & development studio

000%

Skip to content

01 / Education technology

Software a classroom can actually use.

Thirty children, one teacher, forty minutes and a board on the wall. Most education software is designed for the demo, not for that room. We design for the room — the smart board, the tablets and the phones around it — and build the lesson so it survives a flaky school network and a Monday morning.

One lesson
Board
Tablet
Phone
Laptop
Reports
One lesson, every screen in the room.

K–12 & higher ed

Schools, universities, publishers and course providers.

Pardus ETAP · Android · Windows

One codebase, every board in the building.

KVKK & GDPR

Student data handled as if it were your own child's.

MathematicsScienceHistoryLiteratureGeographyLanguagesMusicCodingVisual artsPhysical education

02 / Platforms

Everything around the lesson.

The board is where the lesson happens; the rest of the week happens on everything else. We build the platforms that carry a class from homework to exam to report card — and make them feel like one product, because to a student they are.

Grade 7 · Mathematics
  • Ratios0%
  • Linear equations0%
  • Geometry0%
  • Probability0%

A / Learning platforms

Course structure, assignments, grading and messaging in one place — shaped around how your school actually runs a term, not around a vendor's idea of one.

  • LMS
  • SSO
  • Gradebook
Which is the largest?0:42
  • 3/4
  • 2/3
  • 5/8

B / Assessment & exams

Question banks, timed exams, instant feedback and anti-cheat that respects students. Built to survive a whole year group logging in at nine sharp.

  • Question bank
  • Auto-marking
photosynthesis
Light → chemical energy

C / Mobile learning

Revision that fits in a bus ride. Offline-first apps with spaced repetition, so the lesson keeps working when the signal does not.

  • iOS
  • Android
  • Offline
Weekly mastery+0%
MTWTF

D / Teacher analytics

Dashboards that answer the question a teacher actually has on Monday morning — who is falling behind, and on what — instead of forty charts nobody opens.

  • Dashboards
  • Early warning

03 / Smart board applications

The board is the classroom's main screen. Treat it like one.

Most interactive boards end up as very expensive projector screens. The hardware is fine; the software on it was never designed for a teacher standing sideways, a child reaching up, or a lesson that has to switch from writing to a poll to a video in ten seconds. We build smart board applications for exactly that — and this one works. Try it.

K10 BoardLive

Ink that feels like chalk: pressure-smoothed strokes, a highlighter that does not bury the text under it, and an eraser that only takes what you touch. Go on — draw on it.

Runs where your boards run

Pardus ETAP, Android and Windows builds from a single codebase, tuned for the hardware already on the classroom wall.

Works offline

Lessons are cached on the board itself. When the school network drops, the lesson does not.

Annotate anything

Ink over slides, video, web pages and PDFs, and keep every annotation with the lesson it was written on.

Lesson export

Every board session saved as a PDF and sent to students' devices, so nobody copies the board down at the bell.

Classroom control

Push a page to every tablet, pause the room, collect answers — from the board, without walking to a laptop.

Reachable by every child

Controls placed at a height a child or a wheelchair user can reach, high-contrast themes and type that stays legible from the back row.

04 / Mobile apps for education

The lesson goes home in a pocket.

The board holds forty minutes. The phone holds the rest of the day — revision on the bus, a grade in a parent's notifications, a register taken before the bell. We build the three apps a school actually needs, native on iOS and Android, sharing one backend with the board and the platform.

iOS · Android · Tablet

Offline first

Lessons, flashcards and homework download ahead of time; everything syncs when the signal comes back.

Notifications with a bedtime

Quiet hours for students, a daily digest for parents. Nothing from school pings at midnight.

Spaced repetition

Revision scheduled around what each student is about to forget, not a fixed list for the whole class.

Child-safe by design

KVKK and GDPR consent flows, parental controls, no advertising and no third-party tracking.

05 / Approach

Designed with a teacher in the room.

Education software fails in the gap between the people who buy it and the people who use it. We close that gap the slow way: by being in the classroom, and staying there until the thing works.

  1. 01 — Week 1–2 · In school

    Sit at the back of the class

    Before a single screen is drawn we watch real lessons — where the teacher stands, what gets written twice, the minute lost every time the projector wakes up. The brief is what the room tells us, not what the tender says.

  2. 02 — Week 3–6 · Studio + classroom

    Prototype on the actual board

    Not on a laptop, and not in Figma alone. Prototypes run on the boards and tablets the school already owns, at the height a nine-year-old can reach, with the glare from the window side of the room.

  3. 03 — Week 7–12 · Pilot

    Pilot with one class

    One teacher, one class, one term's unit. We sit in again, measure what changed, and fix what the pilot found before a second classroom ever sees it.

  4. 04 — Term 2 onward · Rollout

    Roll out, and train the trainers

    Staged across the school, with short training sessions teachers can actually attend and a handful of in-house champions who answer the questions we would otherwise be phoned about.

06 / Standards

Four promises we never negotiate.

Children are not ordinary users, and schools are not ordinary customers. These hold on every education project we take, whatever the budget.

Student data stays put

KVKK and GDPR compliant by design. Minimal collection, hosting in the region you require, and nothing sold, profiled or shared with advertisers. Ever.

Accessible to every child

WCAG 2.2 AA as the floor, not the goal: screen readers, keyboard, captions, dyslexia-friendly type and colour that works for colour-blind students.

Built for school networks

Light pages, offline modes and sync that waits patiently. Designed on a throttled connection, because that is the one most classrooms have.

Teachers own their content

Open formats, full export and no lock-in. The lessons a teacher builds are theirs to take with them — including away from us.

Let's build the next lesson.

Tell us about the classroom — the age group, the hardware on the wall and what keeps going wrong. We will come back with what we would build first.